Arcadecraft Cheat Code For Pc
- taispirmanilgato
- Sep 2, 2019
- 10 min read
Updated: Mar 13, 2020
About This Game Enter the exciting world of Arcade ownership! Play through the start of the 1980's arcade revolution by buying and placing video games for your customers to play! Customize your arcade to increase its popularity! Modify machine parameters, manage your finances, capitalize on newly released games, but beware of the events and pitfalls that could bankrupt you! Features: Over 100 unique arcade machines to buy and place in your arcade. Machines come in Standup, Cocktail, Sitdown, Import, and Pinball configurations. Multiple game genres include Shooter, Platformer, Action, Sports, Racing, Maze, Fighting, Pinball, and Puzzle. Customize the colors of the Walls, Pillars, Floor, and neon of your arcade. Buy seasonal decorations for short term popularity boosts. Hire an employee to help empty cash from machines. Twelve playable characters to choose from. Variety of events from broken machines, jammed coin slots, and blackouts. Visitors such as the Game Collector, Import Salesman, and Super Gamer. 6 Hours of gameplay simulating the rise, fall, and rebirth of the arcade between 1980-1986. 16:9 resolution support between 1280x720 to 1920x1080 Xbox Gamepad, Mouse, and Keyboard support. 7aa9394dea Title: ArcadecraftGenre: Casual, Indie, Simulation, StrategyDeveloper:Firebase Industries Ltd.Publisher:Firebase Industries Ltd.Release Date: 22 May, 2014 Arcadecraft Cheat Code For Pc So... I'm not exactly sure what I expected here. I've been a fan of both management style games and old school arcades for some tame. This game barely delivered either. On the first point, the management in this game is minimal making the entire game too easy by far. Ultimately all you do is make sure you buy a new game or two every month, upgrade the few upgrades you can when you can, then spend the rest of the time clicking on machines as they fill with quarters\/need a repair. The scant challenges and decisions that don't involve your machines are either mundane or just a break in the flow of... well OK it's a welcome change from just draining quarters from stuffed machines.On the second, unless you know the history of arcades there is very little to glean over your scant seven year run as an arcade owner. It makes nods to the video game crash, gives a few details when certain games got popular and declined, and does little else to educate a younger crowd into the way things were.This game is certainly something that would be better off staying on a tablet or mobile phone. If it expanded how you interacted with the arcade, let you manage more employees, expand your shop beyond the definitions of your initial arcade, let you run your arcade as long as you choose to the current day (And of course adding more examples of arcade history, through parody of course), then you'd have something for PC. As it stands, only buy this as a curiosity for a few hours entertainment. And even then only deeply, deeply discounted.. It's a fun way to kill about half a day, but you should know going in that there's no replay value at all. There's only one store layout and one saved game. Arcadecraft is a XBLA port and it shows in the controls. Mouse precision can be a bit lacking and it was much easier to play with a 360 controller or the keyboard cursor keys.On the 360, Arcadecraft is 3 dollars and would be an easy buy. At closer to 5 bucks (on this sale), I would call it a fair price. For the full retail $12.99, I would expect more maps and a fix for the annoying arcade cabinet limit (when you are at max capacity, you can't move cabinets that are in your storage area.). Some things I like:1) This is more of a fast action game than a simulation. You definitely can't sit down and just watch the store at a slow pace. Once I get more than 10 cabinents up and running, I'm always doing something with zero down time. Oddly enough, that's somehow fitting for an "arcade" experience. (although I'm sure this may annoy someone looking for a more laid back experience)2) The in-game arcade cabinents are really good counterparts to ones in the real world. I can name just about every single cabinent.Things that would make this game better:1) Interface adjustments to make sure icons are always visible, especially when the pillar or entrance is in the way.2) More interesting game game modes, so there isn't just a single difficulty hump. Perhaps adding senarios with different win conditions, or a survival mode with bigger loan payments every year.. I got this game on sale because it looked interesting and i am a big fan of GameDev Tycoon. Figure it would be similar, but with running an arcade instead of a video game company. After about 12 hours of figuring things out and wasting so much of my time, i finally gave up. The game is nowhere near done, nor worth more then a dollar. There is barely a tutorial to help in the fine details of how the game works. Controls are either slippery or too heavy. I couldn't move anything to where i wanted it without either using the directional keys or practically flailing around with my mouse. Events in game overlap each other to the point where keys tend to freeze and when in the middle of a important action, having the game stop you and drop what you are doing. I have had so many games broken just because when i was taking the problem customer over to the door, the month ended and forced me to let go and the person destroyed it. Pausing is confusing, things still happen during events and menus. Not sure if really paused. Its basically a Facebook game. It\u2019s the worst kind of time waster where I sit here tending to the machines without really interacting with them. Their stats (If they really are stats) have no meaning. They say if I put games in certain configurations, I can maximize popularity. Through all my tests and random ideas, never have I saw a difference in any configuration. It\u2019s like RCT, you put the ride down, it gets popular for a while, then people get bored and you replace it. Except here, the money is so much tighter that after the first two months, your poor as\u2665\u2665\u2665\u2665\u2665\u2665 It is almost impossible to come up positive at the end of the two months. You are going to sell 75% of your games and slowly watch helplessly as the game closes in on you. And even better, when I sold my last game, I just broke even and the game continued. I couldn\u2019t do anything for a month, I had 0$, no games, no vending, and yet still no game over. If I was patient enough, I would have sat there waiting to see what happens. But no, its not worth my time. The best part of the game is the variations of arcade games you can buy\u2026 then they ruin that too. It\u2019s the usual cabinets with different textures, no super special games like DDR or Gun games, No fighting games, Overly expensive pinball (only one) game, and a racing game that is also too expensive, but is the most interesting game to look at. I hate to ramble on, but there is so much more. The characters you choose are bland and boring. It\u2019s so bland, why isn\u2019t there a character creation? It would make it slightly better? And the pop machine is a joke. It makes the least amount of money and has to be maintenance every 2 months. It\u2019s a waste. There is this huge space for games and such, but I have only ever been able to fill a small corner (barely) with games. By the time I can afford a new one, I sold like two. Also that god damn post in the middle of the screen drives me crazy. This might just be me, but that post makes movement around the screen harder than it already is and is a general design flaw in my eyes. There is probably more issues im forgetting but this is my biggest problems.TL;DR \u2013 Play a Facebook game, it\u2019s the same but more stable than this. Still better built then Ride to hell.. Good game but feels incomplete. I made it to 1987 with 30 games and $120K in funds. Then the game announces that I can play through 1987 but no new games will be available which basically means that you arcade has nowhere to go but down. The base gameplay is solid but is lacking details. During my play session, I did find a few things annoying and a few things I would add:1. There is a "clunk" sound that seems to be reused too much. It sounds like the same sound when your machine is full of money or some kid is bashing on it or the coin slot is jammed. The problem is you have some kid running around breaking your games (that you have to pay to fix) but that sound could also be something else far less serious. It should be a unique sound like a kid yelling or something.2. The one employee you can hire is almost useless (but still costs you $800\/mo). He will stand around while your machines are full of coins and unable to accept more. You will still have to run around 30 machines emptying the coin boxes over and over and over and over. The jerk won't even re-fill the soda machine. I should be able to pay an emlpoyee more money and have him do a better job. Where are the security guards? Repair techs? By the way, what does the guy at the counter actually do besides nothing?3. Time passes too fast. True in real life too I suppose.4. Not enough games or variety of games. There really is no reason this game should end in 1987. Arcades were still viable up through the mid-1990s. The game should start out in 1970 with pinballs then b&w paddle games then on through the 80s with videos and laser-disc games, and end in the 90s with fighting and gun games. It would be nice to see the evolution of the arcade over a 25-year arc. All games over 6-7 years old should be considered classics.5. There are no redemption-type machines.6. Why am I limited to 30 games? There is floor space for more as it is but you should the option to expand your space.7. Why can't I advertise? Even lemonade stand on the Apple II had this feature. Radio? TV? Flyers? I want to spend some of my scrilla to promote my arcade to make...more...scrilla. How about holding tournaments?8. There should be an option to set the games to free play or nickel play and maybe an option to charge an admission.9. When I saved my game (oh yeah.. why only 1 save game slot?) I had a 5-star arcade. When I loaded it back, I had a 3-star arcade. WTF? I am anxiously awaiting the day when a computer game can have multiple save slots. If only that technology existed. I tell ya, we can put a man on the moon...10. Where is the air hockey table? Seriously guys, there is no such thing as a respectible arcade without an air hockey table.11. Why so few pinball machines and cocktail games? Should not be hard to change the textures to make more. While on the subject, there should be several newly released games to choose from each month including uprights, cocktails, cockpit, pinballs, etc. One measly new game option per month (or some months, none) is not compelling. Anyhow, this is a good game. It is fun but ultimately the lack of content and very limited flexibility (oh boy I can buy a pumpkin head and a christmas tree) does let it down. In my case, once I got to 1987 and had a successful arcade, there really is no compelling reason to play it again. Recommnded but just barely.. Fun, but not really much to it. The game is really hard to start but after you get going it's way too easy. If you get it under $5 and can enjoy it for a few hours, I'd go for it. At full price ($10 currently) I'd pass.. Not a bad game. The game is fun and brings the past come alive as the arcades used to be the place to be. It can be hard at times but for the most part, it's just an easy going simulation game that passes the time. None the less, worth playing for some easy fun.. This is a game with no pretenses about its own casual nature. If you're looking for depth of story or gameplay, don't darken its doorstep. The premise is simple: you are running an arcade. Buy machines, collect the money from them. With said money, buy more machines. Sell old machines to buy new machines. Hire someone to collect money for you.This game is simple, yet entertaining.. Arcadecraft has a lot of potential to be a good fun game, but unfortunately a great idea with a poor execution. The idea of having your own arcade is probably a fun idea for a lot of us that enjoy playing video games and this is supposed to provide a good fun simulation of it.Unlike another similar store simluation game, Recettear, Arcadecraft unfortunatly suffers from almost all aspect of what you should NOT do in this type of game. The idea sounds simple, buy arcade cabinets, set a price and hope you will make a profit from it. But in this game, it seems none of what you do matter and all it is becomes a repetitive dread of hitting spacebar, tab, and enter.Unlike Recettear, there is no point in choosing which cabinet to buy or to find an optimum price or placement of the machine, despite what the game tells you that it does. All you need to do is to save up enough money to buy one of each cabinet, set it in the store, and start smashing spacebar to collect money. Any price\/difficulty other than the default will result in an un-optimum pay rates and it seems like cabinet placement gives little incentive\/consequence to how popular it will be.Unless you are aiming for a high score to compare to other people, there is really no point or incentive to keep on playing the game. If you can surive the first year with any profits, then you can't possibly lose the game if you just sell the old machine and replace them with new machines. There isn't even any reason to decorate the store as it makes no impacts to the store's popularity.TL;DR, Arcadecraft is repetitive and boring, if you want a good store simluation game, go buy Recettear
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